![]() ![]() I'm not a big fan of the relic system. You find relics randomly, sometimes in crystal chests, sometimes after defeating a boss or a dungeon, and they can sometimes change your character in significant ways, like adding poison to your attacks, or increasing your attack speed, or giving you a rotating familiar that shoots at your enemies, but you lose all your relics when you die. And the bosses (especially end of act bosses) are big and take much more damage while still being pattern based, for you to have a chance at them. Mashing the 'next wave' key will produce a screen full of monsters with various abilities - mainly reminding me of Diablo (arcane enchantment, electrified, waller, and so forth). The level of difficulty can already be high enough without the addition of turrets you can't see (because they're hidden behind a building) or the weird chest or dungeon that spawns outside of the zone you can walk in, sometimes. Besides that, it's mostly chaos. I find that the random generation and addition of stuff on the map is too chaotic at times. Sometimes you'll find yourself into dungeons where you have 'puzzles' to solve, mostly pushing blocks on tiles and that does little to change the core game loop. You kill them and after a while a boss spawns, you kill that boss, maybe get a cool relic, rinse, repeat, pretty much forever. You press the space bar and waves of monsters spawn into maps, alongside new traps, chests and other oddities. That being said, a bit of info on classes before you choose could've been useful, I had to go and look at a FAQ to see what classes did. Then you go with no equipment, at level 1, and you kill things. Each class has a skill tree and a different type of basic attack - the pirate will shoot two guns in succession, the marksman shoots arrow, for instance - and I wasn't interested by melee classes. ![]() I haven't tried many classes because restarting from the beginning isn't the most fun thing in a game, but I've went with Pirate, then Marksman. Not entirely twin-stick shooter and not entirely rogue-like, there's a bit for everyone in HS. I had a pretty good time with it, so if killing stuff forever to get loot to kill more stuff sounds like something appealing to you, it's probably a safe bet. It's a pretty enjoyable game with a few weird design decisions and a few annoying bugs here and there. Lastly, the new patch switches the silver, gold, and platinum guild rewards.Hero Siege reminds me of a 2d top-down version of Diablo where all you do is fight wave after wave of monsters. They can grind through all of it for the total reward of 115,200 shards! What good are skins with no shards to buy them? Players can rest easy as a whole set of seasonal quests is coming their way. Players also have the opportunity to get a new cute courier called Mango the Newt. Dota Plus subscribers can spend up some of their shards to unlock cool new looks for Bloodseeker, Windranger, Clockwerk, Slark, Lich, Broodmother, Sand King, Drow Ranger, Pugna, Juggernaut, and Magnus. No seasonal update is whole without some cosmetic changes players can use to customize their experience. Thus players can earn a star for the Hero Challenges as well. ![]() Turbo matches now allow players to use hero relics, which will level up at half the usual rate for normal matches. Valve stated that the company knows some people prefer this faster-paced mode, so they haven’t overlooked it. Turbo Matches, Seasonal Treasures, and New Quests ![]() For the price of 1600 shards for a common relic or 8000 shards for a rare one, players are sure to get a unique relic. Players will also receive a surefire way to avoid getting relic duplicates upon purchase. The Spring 2021 Dota Plus Update is here! /s3DFW79buQ- DOTA 2 March 1, 2021 ![]()
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